On Sunday 21 September 2014 22:26:16 Martin Read wrote: > On 21/09/14 20:41, David Baron wrote: > > On Sunday 21 September 2014 20:24:08 Martin Read wrote: > >> Application software usually initializes its internal pseudorandom > >> number generator using inputs like the current system time. Since you > >> haven't mentioned any of the affected programs by name, it's difficult > >> to comment on what might be going wrong. > > > > One example Bubbleshooter.swf (flash game). Always starts with same > > pattern and starting balls. Game play progression depends upon player's > > aim, of course. > Since I have no idea how said flash game tries to initialize its PRNG > state, and a cursory look around on the internet suggests that its > source code is not readily available to the public, I'm not even going > to try to debug that. > > Do you have an example that *doesn't* involve SWFs?
Yeah, a flash thingie is closed, impossible to debug but this one is obviously not randomizing on the recent installs. The KMahjong with options set for random boards will always come up with the same pattern but the tiles will be differing/randomized. So this might be the intended. -- To UNSUBSCRIBE, email to debian-user-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: https://lists.debian.org/1473084.cafXyhYU50@dovidhalevi