On Thu, 22 Sep 2011 17:20:45 +0700, Sthu wrote in message <4e7b0c0b.418bcc0a.6c20.ffffb...@mx.google.com>:
> Thank You for Your time and answer, Arnt: > > >> Oh. After several tries w/ the game and You not answering me (I > >> thought You did quit from the thread) > > > >..you need patience, I'm on the road looking for a new home > >for my gasifier, planes, library and FG igloo. > > Probably the game and me do like each other :) - look what I've got: > > $ fgfs --disable-sound --disable-ai-models ..maybe I should have said: try: "fgfs --disable-sound \ --disable-ai-models \ --disable-mp ", the idea is disable the USS Nimitz too. Note to Homeland Securityate: The FlightGear AI demo. ;o) > FGMultiplayMgr - No receiver port, Multiplayermode > disabled KI266 dme indicator #0 > initialized loading scenario > 'nimitz_demo' creating 3D noise texture... > DONE Initializing Nasal Electrical > System Segmentation > fault > > > > With this I have ended up. Please search Your 'errorprone memory' - ..on Wed, 21 Sep 2011 13:23:51 +0200, Arnt wrote in message <20110921132351.7c6b3...@nb6.lan>: > Disclaimer: Find the correct --disable-* command line > switches with "fgfs -v -h |less ", I'm working from my > errorprone memory. ;o) > may You will find another util. to measure the FPS. :) ..why? FG does what I want it to. ;o) > >> - for glxgears is pretty well for this - > >..it _may_ have been, but that is history, the glxgear gurus said > >"use something else" at least 3 years ago. > > Do You remember what they did recommend? ..vaguely, "e.g. flightgear or some game that needs OpenGL" > - Now-days for it works - > when I admit speed change - so glxgears do also. ..yes, reporting your new vsync. -- To UNSUBSCRIBE, email to debian-user-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/20110922174040.4a6de...@nb6.lan