On Thu, 22 Sep 2011 17:20:45 +0700, Sthu wrote in message 
<4e7b0c0b.418bcc0a.6c20.ffffb...@mx.google.com>:

> Thank You for Your time and answer, Arnt:
> 
> >> Oh. After several tries w/ the game and You not answering me (I
> >> thought You did quit from the thread)
> >
> >..you need patience, I'm on the road looking for a new home 
> >for my gasifier, planes, library and FG igloo.
> 
> Probably the game and me do like each other :) - look what I've got:
> 
> $ fgfs --disable-sound --disable-ai-models

..maybe I should have said: 
try: "fgfs --disable-sound \
--disable-ai-models \
--disable-mp ", the idea is disable the USS Nimitz too.
Note to Homeland Securityate: The FlightGear AI demo. ;o)

> FGMultiplayMgr - No receiver port, Multiplayermode
> disabled KI266 dme indicator #0
> initialized loading scenario
> 'nimitz_demo' creating 3D noise texture...
> DONE Initializing Nasal Electrical
> System Segmentation
> fault                                                                         
>                                                                               
>                     
> 
> With this I have ended up. Please search Your 'errorprone memory' -

..on Wed, 21 Sep 2011 13:23:51 +0200, Arnt wrote in message 
<20110921132351.7c6b3...@nb6.lan>:

> Disclaimer: Find the correct --disable-* command line
> switches with "fgfs -v -h |less ", I'm working from my 
> errorprone memory. ;o)

> may You will find another util. to measure the FPS. :)

..why?  FG does what I want it to. ;o)

> >> - for glxgears is pretty well for this -
> >..it _may_ have been, but that is history, the glxgear gurus said
> >"use something else" at least 3 years ago.
> 
> Do You remember what they did recommend? 

..vaguely, "e.g. flightgear or some game that needs OpenGL"

> - Now-days for it works -
> when I admit speed change - so glxgears do also.  

..yes, reporting your new vsync.


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