Hi, > Settings applied from the xrandr applet can be stored in a file at your > home user's profile so they are kept after booting and set as soon as you > login (at least this is how it works in GNOME). > > Time ago I read a very good doc that talked about this: > > https://wiki.ubuntu.com/X/Config/Resolution#Setting_xrandr_changes_persiste > ntly > > (hope not yet obsoleted...)
> I can't tell for KDE, I don't use it. Maybe someone that uses KDE as well > as kxrandrtray can expand that information or helping you with this :-? I will have a look at that doc, thanks. > Oh, I didn't know. The nvidia counterpart tool is very nice, maybe I > overestimate the ATI one :-) OTOH, the ATI driver supports xrandr 1.2 perfectly (as far as I can tell), so I can use the common open-source configuration tools ;-) . IMHO, that's better than a well-working vendor-provided tool (from all I read, NVidia barely supports xrandr). My problem is solely on the "getting the xrandr tools and desktop to play nice" side, I don't think the driver is an issue. > May I ask why not using the open source driver (radeon)? For non > intensive 3D tasks should be just fine, in fact nowadays I'd say is the > best shaped VGA open source driver available. I'd like to run some Windows (DX9) games in wine, which works fine with fglrx, but last time I tried did not work at all using the open-source driver. Even simple games like Neverball or Supertux did not work. So, no go here :( Kind regards, Ralf -- To UNSUBSCRIBE, email to debian-user-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/201108172220.22010.ralfjun...@gmx.de