lee schreef: > > On Wed, Oct 07, 2009 at 01:36:58PM +0200, Sjoerd Hardeman wrote: >> >> lee schreef: >>> >>> On Tue, Oct 06, 2009 at 08:00:52PM -0700, David Fox wrote: >>>> >>>> More to the point, since you have an amd64 system, why bother with >>>> >>>> ia32 components? I don't recall any need for ia32 for nvidia. >>> >>> Where do you get a 64bit version of X3? Or X2? Quake? Doom? Tribal >>> >>> Trouble? And so on ... >> >> My quake3 copy is running fine with the 64-bit nvidia drivers. > > > > Without having the 32bit compatibility libraries installed? I have > > quake4 and don't know about quake3, but all games that aren't 64bit > > seem to need the 32bit drivers. Well, yes. This is what I've installed: i nvidia-glx i nvidia-kernel-2.6.31 i A nvidia-kernel-common i nvidia-kernel-source And looking at the frame rate I must have *some* hardware acceleration. Yet, I thought that the opengl support is in separate libraries, and that nvidia is just a driver. A program does not use drivers as libraries, is it? Don't you need 32 bit versions of either libgl1-mesa-dri or libgl1-mesa-glx? Using apt-file, quake3 need a libGL.so. I have /usr/lib32/libGL.so from the ia32-libs package.
Sjoerd
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