> On Sun, Jul 22, 2007 at 09:39:20AM -0400, Lic. Orestes leal wrote: > > > > Hi, my respects to all members. > > > > I'm searching for a book about OpenGL programming > > that i'ts focused only in linux, can anyone comment me > > or get me any address to find out this info on the net? > > OpenGL is intended to be platform independent. There is no reason to be > learning anything specific to Linux to start programming in OpenGL. I've > done OpenGL programming in C/C++ on Linux, Solaris, and IRIX, and in Ruby > on MacOS X. I haven't done anything on Windows, but there is no difference > in API. > > The only platform-specific parts are 1) getting a GL surface on the screen, > and 2) installing the libraries/headers. For (1) you just use GLUT or Qt > (or another cross-platform windowing API with OpenGL support), and for (2) > you just apt-get install freeglut3-dev glut-doc (you're on Debian, > otherwise you wouldn't be posting to this list, right?). > > Go to http://opengl.org/documentation/books/ to take a look at the > available and recommended books (I learned from the Blue and Red Books, > go to > http://opengl.org/documentation/books/#opengl_reference_manual_the_official_reference_document_to_opengl_version_1 > for the official Reference Manual and Programming Guide). There is also > quite a bit of information online at opengl.org. > > Incidentally, I found using Ruby (with the ruby-opengl gem) very convenient > and, unsurprisingly, more pleasant than C/C++. Take a look at > http://www.ruby-forum.com/topic/114196#267676 for a silly and flashy OpenGL > thing wrote in Ruby. >
Just What I needed, Thanks a lot, very good explanation, thanks for the help friend. > > Thanks, > > Cheers, > > Orestes > --Greg Best Regards, Orestes. QUESTION: How I become a very good OpenGL programmer let's say in 3 years? -- Orestes <[EMAIL PROTECTED]> -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]