You are right its purebasic. Which means only the source is free, the compiler is not.
And that means it has to move to contrib, no? What do I have to do then? I think for most players its enough to get a working binary. The installation should be easy. Means f.e. that the right have to be set. (I got a highscores.dat which has to be writeable for the user) And that the program finds its files we have to change in its directory. For which in my rpm I create a wrapper file. And place this in /usr/games that the user can simply type "laby" everywhere. And finally I create an Icon on the desktop. If its helping I can provide the spec for my rpm. Should I still place an email there? or is this only working for Debian main? Am Freitag, 26. August 2005 15:32 schrieb Alexander Schmehl: > Hi! > > * Markus Döbele <[EMAIL PROTECTED]> [050824 22:20]: > > I fear I can't use this command, because I lack access to a debian > > machine right now. > > No problem, you could use simple e-mail vor submitting bugs against the > "wnpp" (work needing and prospective packages) package. Place "ITP" > for "intend to package" in the subject, > http://www.debian.org/Bugs/Reporting lists some details about howto > submitt bugs without reportbug. > > > I released Version 1.0.2 of Laby yesterday. As a Zip File and a rpm. > > > > Could anybody help me in doing a deb out of it? > > Help would be greatly appreciated! > > I took a deeper look at the package but honestly speaking: I'm not sure, > what it is. Never saw the suffix "pb" before, and I'm not familiar with > the language you are using... Am I guessing correctly, that you are > using "PureBasic" or something similar? > > That would make the whole thing a bit more complicated... if there is no > free (in the free speach meaning, not the free beer one) compiler for > that language, your game wouldn't be qualify for Debian main, but for > contrib. > > Sorry, I'm not familar with that, and don't have the time at the moment > to test your game with the demo compiler they are overing at their > website... I think debian-mentors@lists.debian.org would be the proper > place to ask for details on how to package that game with that tool... > > > Yours sincerely, > Alexander