Hi,

when I start the ut2003demo I get a strange error. I've been wondering
if it may be a bug in SDL? Here's the output:
Backtrace:
[ 1]  ./Core.so [0x40a0778a]
[ 2]  /lib/libpthread.so.0 [0x40daba6d]
[ 3]  /lib/libc.so.6 [0x40bb6f58]
[ 4]  ./libSDL-1.2.so.0(SDL_SetVideoMode+0x38c) [0x4005e9e8]
[ 5] 
/usr/local/games/ut2003_demo/System/SDLDrv.so(ResizeViewport__12USDLViewportUiiii+0x39a)
 [0x42f33eea]
[ 6] 
/usr/local/games/ut2003_demo/System/OpenGLDrv.so(SetRes__19UOpenGLRenderDeviceP9UViewportiiiii+0x191)
 [0x42f69b01]
[ 7] 
/usr/local/games/ut2003_demo/System/SDLDrv.so(TryRenderDevice__12USDLViewportPCwiii+0x11e)
 [0x42f33966]
[ 8] 
/usr/local/games/ut2003_demo/System/SDLDrv.so(OpenWindow__12USDLViewportUiiiiii+0x223) 
[0x42f328a3]
[ 9] ./Engine.so(Init__11UGameEngine+0x12d1) [0x4026d565]
[10]  ./ut2003-bin[0x805520e]
[11]  ./ut2003-bin(main+0x296e) [0x805820e]
[12]  /lib/libc.so.6(__libc_start_main+0xa4) [0x40ba3054]
[13]  ./ut2003-bin(GetFullName__C7UObjectPw+0x7d) [0x80512d1]
Signal: SIGSEGV [segmentation fault]

So I guess ut2003 tries to set the videomode and fails. If anybody could help,
I'd be most grateful. Perhaps a work-around?

tia,
Wim

-- 
Only two things are infinite: human stupidity and the universe, and I'm
not sure about the latter. -- Albert Einstein


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