Joerg Johannes wrote: > Hello List > > After my upgrade to woody (and XFree4), I cannot run q3a and ut any > more. Both of them crash X comletely (means: gdm restartsthe X server > automatically after a few seconds). I do not know where to start > searching for the reasons of this. According to a posting in the > debian-x list, I only need the xserver-package and xlibsmesa3-package. > Hmmm, I got these, it still does not work. So I tried out libglide3 > (which replaces xlibmesa3) --> Same problem. I'm sure I have all the > modules I need (tdfx, tdfx-dri, glx for X, agpgart, 3dfx and tdfx for > the kernel) > So, has anyone this working who could help me, please? >
You don't mention your kernel, you need to activate DRI under "Character devices", and don't remember if is necessary, anyway, you should choose to compile the "3dfx Banshee/Voodoo3+" like a module. You need the xlibmesa3 and libglide3 packages (i'm using Sid, so have the xlibmesa3_4.0.2-13 and libglide3_2001.01.26-1 installed). You don't need anymore the /dev/3dfx device (but you aren't forced to remove if you have both XFree 3.3.6 and XFree 4.x installed). Check the X log (/var/log/XFree86.0.log), you will find the string "(II) TDFX(0): direct rendering enabled" if the dri is working... If quake3 don't work try with "./q3demo +set r_gldriver /usr/lib/libGL.so" to use the system libraries instead of the libraries provided with the game (libMesaVoodooGL.so.3.2). And remember, dri is cool, but it's a bit slower instead of only glide implementation... =) Adrea