on Wed, Nov 15, 2000 at 01:15:51PM -0500, Noah L. Meyerhans ([EMAIL PROTECTED]) wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > On Tue, Nov 14, 2000 at 10:22:23AM -0500, Andrew Sullivan wrote: > > On Tue, Nov 14, 2000 at 04:35:12PM +0200, Hugo van der Merwe wrote: > > > > > The best way (as far as I know the only way) to get an app to full > > > screen in X, is to drop the resolution (assuming you have many modelines > > > defined) to the resolution of the app, or the smalelst resolution a > > > little larger, then to "position" the display correctly. The big problem > > > is accidently moving the mouse, and thereby shifting the screen. > > > > No. Most window managers have a function, "Maximize", built into > > them. This will usually give you the window the full size of the > > screen. (You still have the mouse-off-the-edge problem: see more > > below). If Window Maker doesn't do that, AfterStep (which can be > > visually similar and which supports most WM applets) certainly does, > > and by default. The AS deb in woody is pretty good (there are still > > a few issues with menus that I haven't sorted out, but that could be > > my fault, and I haven't spent any time on it), and it seems to work > > just fine on potato. > > I don't think that's quite what Hugo was looking for. I've run in to > his problem myself, particularly with the game Maelstrom. Maelstrom > runs at 640x480. Maximizing the window doesn't change that, you merely > get a full-screen black window with a little 640x480 section in the > center in which the game is displayed. The only way to have the actual > game take up the full screen is to change the display resolution to > 640x480 and move the mouse around until the Maelstrom window is the only > portion of the larger "virtual desktop" that can be seen. > > I don't think there's a better way to do this, as Hugo suspected. If > you could easily move the mouse using script commands, you could > probably write something to parse the output of xwininfo and move the > mouse to a corner of a given window. But this doesn't help the problem > of accidentally moving the mouse outside the window, causing the window > to go flying off your screen as you scroll around your virtual desktop.
If you're running just the game, you could give it its own X session, with no windowmanager. <ctrl><alt><backspace> will shut it down: $ X <mygame> -- :<display> ...having first configured your resolution appropriately. -- Karsten M. Self <kmself@ix.netcom.com> http://www.netcom.com/~kmself Evangelist, Zelerate, Inc. http://www.zelerate.org What part of "Gestalt" don't you understand? There is no K5 cabal http://gestalt-system.sourceforge.net/ http://www.kuro5hin.org
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