Complete failure. Quake 2 will signal 11 every time. like so: gravitywell:/mnt/.hdb4/quake2# ./quake2 +set vid_ref glx +set \ gl_driver libMesaNVidia.so.3.0 Added packfile ./baseq2/pak0.pak (3307 files) Added packfile ./baseq2/pak1.pak (279 files) Added packfile ./baseq2/pak2.pak (2 files) execing default.cfg execing config.cfg Console initialized.
------- sound initialization ------- sound sampling rate: 11025 ------------------------------------ ------- Loading ref_glx.so ------- ref_gl version: GL 0.01 R_SetMode() - CDS not allowed with this driver Initializing OpenGL display ...setting mode 3: 640 480 GL_VENDOR: Brian Paul GL_RENDERER: Mesa NVIDIA RIVA 1.2 GL_VERSION: 1.2 Mesa 3.0 GL_EXTENSIONS: GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_logic_op GL_EXT_blend_subtract GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_vertex_array GL_EXT_texture_object GL_EXT_texture3D GL_MESA_window_pos GL_MESA_resize_buffers GL_EXT_shared_texture_palette GL_EXT_rescale_normal GL_EXT_abgr GL_SGIS_texture_edge_clamp GL_SGIS_multitexture GL_EXT_multitexture ...allowing CDS ...GL_EXT_compiled_vertex_array not found ...using GL_EXT_point_parameters ...3DFX_set_global_palette not found ...using GL_EXT_shared_texture_palette ...using GL_SGIS_multitexture Received signal 11, exiting... On 26-May-2000 Didi Damian wrote: > I followed their instructions and got GL working. i've only tested it > with xscreensaver-gl. It works but the screen flickers pretty bad in > OpenGL screensavers. I'm quite interested to see what results you > achieve. > > * Bryan Scaringe <[EMAIL PROTECTED]> [25-05-2000 11:37 PM -0400] >> Does anyone know step-by-step instructions for installing NVIDIA's >> OpenGL libraries? The instructions on their website imply that all I have >> to >> do is remove my libMesaGL and make a symlink from that to their libGL. >> But won't a new version of the mesag3 package undo that? It also fails to >> mention mesa's libGL. Finally, the Mesa docs almost seem to imply that >> libMesa is depreciated in favor of libGL, but they are two different files! >> >> I'm finding all of this very confusing. Anyone got this woking with Quake >> II? >> > > -- > Didi Damian :: [EMAIL PROTECTED] :: www.debiandiary.f2s.com > > Debian GNU/Linux, > when code matters more than commercials | 1:41am up 3 days, 8:41,