You want teh glx part in there. That's exactly right. Do you have the 3dfx rpms properly installed? all of them? check out www.linuxgames.com for the Quake HOWTO and teh 3dfx HOWTO.
--dave On Tue, 7 Sep 1999, Raymond A. Ingles wrote: > On Tue, 7 Sep 1999, Ben Lutgens wrote: > > > O.k. it seems that no matter how I try I can't seem to get quake2 to utilize > > my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee > > server > > that I aliened from an rpm. I have installed the glide deb, mesa4g, and the > > /dev/3dfx BS. When I try to run quake2 from console all I get is software @ > > 320x240 ("Yuck") when I try to run frox X I get this crap in the term: > > Make sure to read the Quake HOWTO and the Linux 3Dfx HOWTO (at > http://www.gamers.org/dEngine/xf3D/howto/3Dfx-HOWTO.html). You probably > have, but just in case... > > > [EMAIL PROTECTED] .quake2}$ sudo ./quake2.real +set gl_driver lib3dfxgl.so > > +set vid_ref glx > > I don't think you want the "glx" part in there. As I understand it, only > the TNT and G200 cards need that. It'll actually slow things down. > > Also, make sure you've got SVGAlib configured properly - the 3Dfx driver > uses that to get the keyboard and mouse stuff... > > Sincerely, > > Ray Ingles (248) 377-7735 [EMAIL PROTECTED] > > Anagrams of "FANUC Robotics North America": > > bun of characteristic maroon omaha reconstruction fabric > a cubic transformation chore cherub fractionation macros > cube of anachronistic mortar > > > -- > Unsubscribe? mail -s unsubscribe [EMAIL PROTECTED] < /dev/null > > >