Hi. I've just installed a Monster3D pass-through for my Diamond Stealth 64. I installed GLIDE 2.x, Mesa 2.6 (Quake doesn't seem to like 3.0) and a 3dfx module (which creates a '/dev/3dfx' device) -- my kernel is 2.0. I can run programs compiled with libc6 (not with libc5 however, I just get a seg fault). The various 3dfx test programs run OK, and so does Quake II running it's GL renderer. The only problem I have is that the card will only work at the 640x480 resolution -- nothing higher, nothing lower. The 3dfx test programs simply crash, and Quake II reverts back to 640x480 if I try and change. I know that there's nothing wrong with the card because I can switch properly in Win95. Any ideas ? Thanks in advance,
Pete =:-) PS: Please mail me at <[EMAIL PROTECTED]> because I'm not on the list any more. -- /*************** [burdock] ****************/ /* ____/| [EMAIL PROTECTED] */ /* \ o.O| http://www.iirc.net/petes/ */ /* =(_)= */ /* U */ /******************************************/ /******************************* [Windoze 98] ********************************/ /* Windows 98: n. (Alex Satrapa). */ /* 64 bits (and pieces) of bugs (and fixes) and featuritis tacked on to 32 */ /* bit extensions and a graphical shell for a 16 bit patch to an 8 bit */ /* operating system originally coded for a 4 bit microprocessor, written */ /* by a 2 bit company that can't stand 1 bit of competition, and has not a */ /* bit of respect for their customers. */ /*****************************************************************************/