So you're using IP Masquerading for your firewall? In this case the problem is 
that IP Masquerading doesn't
handle UDP anything unless custom code is added. The reason is that TCP 
connections are easy because they
are just that, connections. UDP is connectionless so when a packet comes back 
in there's no way to figure
out who it belongs to. This doesn't mean this can't be done it just means that 
custom code must be added to
the kernel (this has been done for Quake, for example).

brad gray wrote:

>     i am having problems getting udp packets through my firewall ( required 
> for some on-line gaming like
>
> diablo ).. i have experimented with commands like ipfwadm and had no 
> success...  any suggestions?
>
> could someone point me to some relevant documentation?
>
>    thanks
>
>         brad
>
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--
Jens B. Jorgensen
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