Hi all, This may be a mesa bug or it may be a manifestation of my ignorance of opengl. If the latter then I apologise for OT posting.
I am playing with clipping planes in an effort to do some fancy stuff
in 3D graphics. My problem is that mesa appears to only let me define
a client clipping plane once. That is, the first call of:
glClipPlane( GL_CLIP_PLANE0, vector );
correctly defines a clipping plane. But all subsequent calls to it
have no effect on the clipping planes.
This seems something of a major restriction to me, since mesa only has
6 client defined clipping planes to play with, and these are soon
exhausted.
So have I misunderstood something, or is this a mesa bug? I wanted to
ask before I filed a bug.
Tom
--
Tom Cook
Information Technology Services, The University of Adelaide
"Other people's priorities are endlessly odd."
- Kingsley Amis
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