Hi, There are currently 16 orphaned games, see list below. Maybe somebody would be interested in adopt any of them inside the games team. In the case of the ITAed packages, maybe invite the maintainer to join the team. And there are three packages that seems good candidates for removal.
Comments? Ana Package: 3dchess Description: 3D chess for X11 3 dimensional Chess game for X11R6. There are three boards, stacked vertically; 96 pieces of which most are the traditional chess pieces with just a couple of additions; 26 possible directions in which to move. The AI isn't wonderful, but provides a challenging enough game to all but the most highly skilled players. #363498 ITAed since May 2007 Package: adonthell (and adonthell-data) Description: A 2D graphical roleplaying game A 2D graphical RPG game inspired by good old console RPGs like the ones on the SNES. . This package contains the Adonthell engine. You'll also need a game to be able to play. For this release, the official game is Waste's Edge, found in the package adonthell-data. . Homepage: http://adonthell.linuxgames.com/ #427141, #427142 ITAed since June 2007 Package: agistudio Description: IDE for creating early Sierra style AGI games AGI (Adventure Game Interpreter) is the adventure game engine used by Sierra On-Line(tm) to create some of their early games. QT AGI Studio is a program which allows you to view, create and edit AGI games. #425239 Orphaned since May 2007 Package: bombermaze Description: A bomberman clone for GNOME, for 2-4 players It is a multiplayer action game in which players run around in a square-grid maze while dropping bombs and collecting power-ups. The bombs explode after a short time delay, taking out any nearby bricks and players. For maximum effect, bombs can be arranged so as to cause a chain reaction of explosions. The last player left is the winner. #417824 Orphaned since Apr 2007 Package: conquest Description: a real-time, multi-player space warfare game (curses client) Conquest is a predecessor of netrek. . The object of the game is twofold. The short-range goal is to accumulate "kills" by shooting down enemy players. You get one kill point for each enemy ship shot down, plus some extra if the enemy had kills too. The major weapon used to shoot down ships is the photon torpedo. . The long-range goal is to conquer the universe for your team by taking every planet. You take planets by killing off the enemy's armies via bombardment, and then beaming your team's armies down. When all the planets have been taken, the game ends, a new game begins, and the player who actually took the last planet gets his/her name up in lights. #418469 Orphaned since Apr 2007 Package: falconseye Description: A port of NetHack using SDL Falcon's Eye is a mouse-driven interface for NetHack that enhances the visuals, audio and accessibility of the game, yet retains all the original gameplay and game features. . NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender. #320075 Orphaned since July 2006, it seems a candidate for removal Package: gbatnav Description: networked BattleShip game Batalla Naval is a networked BattleShip game. It supports multiple players and multiple robots at the same time. #330167 Orphaned since Sep 2005 Package: gnome-breakout Description: Clone of the classic game Breakout, written for GNOME A clone of the classic game "Breakout". Control a paddle at the bottom of the playfield and bounce a ball against bricks at the top to destroy them. #428485 Orphaned since Jun 2007, It is a gnome1 package, candidate for removal? Package: gnomermind Description: Board game for GNOME Gnomermind Mastermind(R) for your GNOME desktop. A nice looking and themeable game that can be played with mouse or customizable keybindings. . The trade mark Mastermind(R) is owned by its owner. #428483 Orphaned since Jun 2007, It is a gnome1 package, candidate for removal? Package: lxdoom Description: Unix port of boom, an enhanced version of DOOM Doom is a 3d shoot'em'up game, written by id Software, first released in 1993. . LxDoom is a version of Doom, designed to run on Unix either under XFree86 or using SVGALib. . LxDoom is based on Boom, a freely available port of Doom for DOS, written by TeamTNT (http://www.teamtnt.com/). . This package includes only the network game server and the required game wad file (boomlump.wad). To actually play lxdoom, you require lxdoom-x11 or lxdoom-svga, depending on whether you're going to play lxdoom on the console or X. Packages which may also enhance your gameplay are lxdoom-sndserv and lxmusserv, which are the sound server and music server packages, respectively. #434100 Orphaned since Jul 2007. Package: nagi Description: game interpreter for Sierra Online (tm) AGI games AGI, or the Adventure Game Interpreter, was developed and used by Sierra Online for their games, most notably the famous "Quest-series" in the late 1980's. Nagi is an open source interpreter for playing AGI games. . Nagi supports a wide range of old Sierra games (you need the original files) as well as new AGI resources developed with tools like the QT AGI Studio. . Homepage: http://www.agidev.com/projects/nagi/ #425244 Orphaned since May 2007 Package: nettoe Description: Networked version of Tic Tac Toe for the console NetToe is a console-based version of the classic game "Tic Tac Toe". It's playable against computer AI, a player on the same machine or with another player over the network. #274026 Orphaned since Sep 2004 Package: pydance Description: dancing simulation game similar to the kind in arcades pydance is a dancing simulator, in which you must step on particular arrows on the floor in time with music playing in the background. pydance supports multiple difficulty levels for each song, background images and movies, lyrics, freeze arrows, BPM changes and stops, and many common modifiers like 2x, drop, stealth, and so on. . pydance is interoperable with other dancing games, and can play the popular DWI, SM, and KSF formats. It is capable of playing games similar to Dance Dance Revolution, Pump It Up, ParaParaParadise, Dance ManiaX, and Technomotion. It also implements several unique modes. You can also make your own steps for songs in the .dance format. . Many Playstation to USB (or parallel) adapters are supported for play. If you lack a dance pad, you can also play with the keyboard. . This package does not contain any songs to play pydance with. For that, see the pydance-music package. You may also install your own separate data files (for example, if you own other proprietary dancing games). #388361 Orphaned since Sep 2006 Package: scottfree Description: Interpreter for Adventure International games ScottFree reads and executes TRS-80 format Scott Adams data files. It is possible to run other formats either by writing a loader for that format or a converter to TRS-80 format. . Most Adventure International Games are distributed as shareware and are available from ftp://ftp.gmd.de/if-archive/scott-adams/ #348950 Orphaned since Jan 2006 Package: uligo Description: tsumego (go problems) practice tool To get stronger at the game of go, it is essential to develop one's reading ability. That is why professionals recommend study of life and death or tesuji (local offensive positions) problems. uliGo is a program that allows you to do that: the computer displays a problem, and asks for the answer. You enter the first move, the computer responds, and so on until you reach the final solution or enter a wrong move. . uliGo includes a stop clock, support for multiple solution paths, and random color selection and board rotation (to avoid rote memorization). It uses the standard SGF format for its problems, so you can easily create your own using any SGF editor (such as CGoban). #388362 ITAed since Mar 2007 Package: xbattle Description: Concurrent multi-player battle strategy game xbattle is a concurrent multi-player game which combines elements of strategy with arcade-like action to capture a wide range of military scenarios. Opponents play from separate displays, with commands being executed concurrently -- the players do not take "turns", but rather they all issue their commands simultaneously. There can be any number of players, with each player assigned to a specific team, indicated by marker colors. The game board is a matrix of cells (square, hexes, etc.) that can be occupied by colored troops, with the goal of the game being to eliminate the enemy from the board by attacking cells occupied by enemy troops. A wide variety of command line options (and previously configured game files) provide an abundance of different scenarios and gaming environments. #357751 Orphaned since Mar 2006 -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]