-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 23-10-2007 06:01, Marc 'HE' Brockschmidt wrote: > Clint Adams <[EMAIL PROTECTED]> writes: >> On Fri, Oct 19, 2007 at 04:43:09PM +0200, Josip Rodin wrote: >>> If the team is functional, why would we even consider someone/something else >>> deciding it? Revoking the teams' right to decide their own membership would >>> go against all recorded history (AFAIR), so one could question whether that >>> kind of a change is done in good faith. >> I was under the impression that recorded history proves that this does >> not work and is prone to all kinds of abuse. > > Actually, it's the way the release team has been working for some time > now. I have the impression that the RM team works just fine and doesn't > have the problems that are to be solved by these rules. It may be argued > that the release team is not an "infrastructure team", but the concept > is the same.
Ok, so if one team can work well without the rules, shouldn't we ask ourselves where is the real problem? I tend to be more practical in most situations, and if there are teams working really great, I can't believe that we can't find out what's is the real problem and work on that. If, for instance, we need to change people and we are creating the rules just to allow us to remove them or to interfere and ask for the change, then I think we need a better approach. I like the idea of having better team rules but I also think that if we have a very good example of a working team, I tend to believe that teams with functional problems should be probed to work on that. The problem seems more to be the identification of what is disrupting the team, and if it is some what related to the fact that people like to do the work they do on that team but they can't tolerate another existing team member or they can't stand for some decision, IMHO we should try to aim to work on solve the situation, because I keep asking myself if the rules might have a negative effect on healthy teams? I really can't imagine the best approach to work on such cases, things like "replace the entire team" or "remove half of the team" (or anything with remove/replace somebody) doesn't seem to work, specially if we didn't work on the reason that made the disruption, then we will be working on replacing people and try to fix teams from time to time, because the real cause is still there. If frustration for some reason with another team or some part of the project is one of the factors, shouldn't we also work on that? Unfortunately, we need people to *talk* to understand what happened, I can understand that some people would not want to speak about something or would imagine that outsiders wouldn't understand what happened at a given time, and by looking under that perspective, we add a communication problem to the equation. I would like to hear more from people that are involved in teams considered problematic to try to understand, specially to see if they have an idea of how it could be solved, asking shouldn't hurt. Otherwise, vote on this can become even harder. I had the impression that Sam (DPL) worked a lot in this matter, perhaps he has some ideas/impressions/conclusions to share. I had the impression that the third edit tries to write down good practices and common understanding of how it should work, it is really a nice work, my e-mail is not against it, I'm just trying to share some concerns about how we could work (help/improve/help to improve) some areas. :-) Kind regards, - -- Felipe Augusto van de Wiel (faw) "Debian. Freedom to code. Code to freedom!" -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHHexjCjAO0JDlykYRAkLpAKCvFwDx0EXpTb8QBYXPmn2OGfNIfwCgjnK5 v6L8ncn5CGZvH+cC/fZle6g= =M5yf -----END PGP SIGNATURE----- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]