> >> You can see some of the characters are corrupted - there are three > >> columns of this corruption down the screen, flickering like there's > >> some data flowing through the pixels in those characters, even when > >> it sits there waiting for the root file system. > > > > Sounds like the kernel is using what counted for framebuffer memory as > > disk buffers now. > > Ouch. While I fear this may be more than I'm capable of fixing, what > might be the best solution? My abilities stretch to compiling a
Looking at the screenshot, it does not look like disk buffers in the screen memory - there is only minor corruption, and it rather looks like the console framebuffer driver overwrote certain characters the wrong way when scrolling the screen. To verify this, you can let some script write full lines of varying content to stdout (all 'a', all 'b' etc.) and look at the result. The bottom row should always be OK, and artifacts show up in the other rows. Another test: compile a kernel with nothing but the bare minimum of drivers (no ethernet, no disk, just ramdisk and keyboard) to see if that also shows screen corruption. Michael -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]