Just a note that my real intent in sending the first message was to point out that this person had obviously not put much effort into finding any such things on their own. With that out of the way, I'll try to make a few points.
On Mon, Oct 20, 2003 at 12:46:40PM +0200, CK wrote: > what do mean the crossdevelopment lecture ? I suppose I should drop this conversation entirely, but I feel the need to say just a little more. Hopefully it won't develop into a huge flame war... The lecture I was not going to give was one on copyrights. I find it rather hard to believe that the person in question was only interested in developing new games for that list of systems, or only in using games that have been so developed, or openly released to the public by the copyright holders, or using genuine, licensed copies of commercial games. If it had been just one or two systems, or just ones with media that was practical to use with a normal computer, I might have come to that conclusion. In particular, I know very well that Playstation games are readable in a normal CD-ROM drive, and that an emulator on a computer can be used to directly play authentic, licensed games just like a real Playstation console. I admit that the person in question may have totally legitimate uses for that entire list, and if so, I apologize for any insult or misunderstanding. I'm not going to say that emulators are illegal the way the industry does, since an emulator is (and should be) perfectly legal. However, most emulators (particularly for old ROM based systems) are abused in order to play games without a copy licensed by the copyright holder. I used to work at Sega writing libraries for the Dreamcast, so I'm well aware of what it takes to learn just one or two of these systems and write decent software for them. And that's with the official documentation lying on my desk, plus access to the people that designed the hardware if there was a problem. It also made me fairly sensitive to unlicensed copies of games. Brad Boyer [EMAIL PROTECTED]