* Bruce McIntyre ([EMAIL PROTECTED]) wrote: > > On Fri, Aug 17, 2001 at 02:40:35AM +0200, Michel Dänzer wrote: > > Bruce McIntyre wrote: > > > > [...] > > > > > > Thanks for trying to describe what you see, but I'm afraid I don't get > > > > the > > > > picture. > > > > > > (Scratches his head) Ok, I'll do a series of pictures > > > > [...] > > > > Thanks, I think I get it now. > > > > > > > It refuses to go into a normal 1024x768 mode. Instead it goes to a reso- > > > lution which resembles 800x600. 224 pixels are wrapped instead of pan- > > > ned horizontally and pans are normal for 168 pixels vertically. When the > > > modeline has only 800x600 and then 640x480, the overlap does not occur. > ^^^^^^^^^^^^^^^^^^^^^^^^^^ > (and panning as well) > > > What happens if you switch resolutions with ctrl-alt-{+,-}? > > the same thing for + and - it seems to want to switch to 640x480, but > the mouse ( and everything else on the screen is ghosted and repeated > in colums. (this is where ascii art really begins to fail!) > (stirs paints) > > +-----------------------------------------------------------------------+ > | > | > | > | > | \ \ \ \ > | > > > each image of the mouse is made up of only a few horizontal lines... > > not this but this followed by > > # # > ## ## > ##### ##### > # # > # #
One more thing... If XF86Config-4 forces it to go into 24 bits at 800x600 there is no margin or offset; the only trace of a problem is severe pincushioning.
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