On Thu, Nov 18, 1999 at 02:02:59PM +0100, Christian T. Steigies wrote: > On Thu, Nov 18, 1999 at 12:35:33PM +0100, Sven LUTHER wrote: > > On Tue, Nov 16, 1999 at 09:40:44PM +0100, Yann Dirson wrote: > > > > A, somehow, related question. How to get a correct keymap under X? > > > > > > Hm, X keymap setup is currently quite a distinct thing. I hope to add > > > one day support for reading Xkb defs in console-tools, but there are > > > so much things to do ;) > > > > > > It would be great to share as much config info as we can with X, > > > though. We'll see that when my code stabilizes for the console. > > > > > > > I seem to remember some stuff about X using the same keymap as the console, > > but i am not sure anymore about it. I did not do any config file editing > > when > > i installed X and it took my azerty keymap without major trouble (just the > > Delete/BackSpace stuff, but i guess it is not keymaps related). But then it > > was a long time ago. > No, this is just the point, I was trying to add something to Xmodmap to get > the "@" key working, can you produce an "@" on your amiga keyboard? > When I check the keymap (Amiga non A1000, german) it is displayed correctly, > but still I can not produce this key, even with an xmodmap entry, even when > I put it on the "Q", like on the PC. Xmodmap is working in principle (I > mapped the 2 on the 3 by mistake...) but not for the "@". Where does X get > the information about the keyboard? Its not from the console tools, is it?
On the french keymap, the @ and # are mapped to the shifted * and - of the keypad, i think. I painted the corresponding symbols on said keys, and i worked fine since then. Friendly, Sven LUTHER