On Wed, 2005-27-04 at 20:55 +0200, Sphinx wrote:
> >
> >       * Look at the output of 'glxinfo | grep direct'.
> >       * Compare with and without setting the environment variable
> >         LIBGL_ALWAYS_INDIRECT=1, which forces indirect software
> >         rendering.
> >       * Try a 'real' app using textures, for example an OpenGL
> >         screensaver, a game, etc.
> >       * ...
> a202054:~# glxinfo | grep direct
> direct rendering: Yes

This means 3D acceleration is working.


> Screensavers (opengl) are all "flickering" 

If you're using KDE, that's a known bug in some versions of KDE.

> and games i can't play because it's to slow...

Which games?


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer

Reply via email to