On Wed, 2005-27-04 at 20:55 +0200, Sphinx wrote: > > > > * Look at the output of 'glxinfo | grep direct'. > > * Compare with and without setting the environment variable > > LIBGL_ALWAYS_INDIRECT=1, which forces indirect software > > rendering. > > * Try a 'real' app using textures, for example an OpenGL > > screensaver, a game, etc. > > * ... > a202054:~# glxinfo | grep direct > direct rendering: Yes
This means 3D acceleration is working. > Screensavers (opengl) are all "flickering" If you're using KDE, that's a known bug in some versions of KDE. > and games i can't play because it's to slow... Which games? -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer