Matthias Klumpp wrote: > It is not my project, but another one I'd like to package. > GLScene is a collection of Pascal components to make OpenGL usable in > those applications *very* easily. > It contains a lot of classes and helper scripts the program needs to > compile. Those scripts are integrated in the resulting binary. GLScene > does not have an own binary. The binary of the applications will depend on > OpenGL.
Does Pascal have no notion of a shared library? > It's the same if someone writes e.g. a set of classes to make access to > PulseAudio in a C application easier. The binary will depend on > PulseAudio, but not on the set of components you used. Nope, that set of components would be in a separate shared library and the application would dynamically link to it *and* PulseAudio. Unless that library happens to be "header-only" (very rare in C, more common with C++ template libraries). -- Nicolas I read mailing lists through Gmane. Please don't Cc me on replies; it makes me get one message on my newsreader and another on email. -- To UNSUBSCRIBE, email to debian-mentors-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org