Harald Dunkel schrieb: > Neil Williams wrote: >> A dead upstream effectively requires that the Debian maintainer (you) >> become the upstream - are you ready to take on that task? >> > > Lets say I am not completely unprepared, at least from the software > engineering side ;-). But I am not sure about the options I have to > release new "upstream" versions. Do I have to run my own web page > for this purpose?
You could quite probably get a alioth project approved for that or sourceforge, berlios, launchpad, savannah, google-code, even git-hub could do. > [snip] >> In that case, the new upstream for the game (you) can write some new >> levels that are free. It seems pointless to consign the game to >> non-free when for the sake of a few game levels, it could be in main. >> The "game" is not non-free, so package the game and a few new levels >> and invite people to contribute new levels that are under the same >> licence as the game itself. >> > > This is surely an interesting option. Blockade can read, edit and write > ASCII files providing new levels. It is just not that good in managing > these levels. I could improve this. And surely I can create a few new > run levels. > > But don't you think it would be a pity to loose the 80 existing game > levels? If you have some free levels you can still put the non-free ones in a separate tarball and upload this to non-free while the game and the free levels can go to main. You'll have to separate tarballs of course. > Regards > > Harri > Regards Christoph -- /"\ ASCII Ribbon : GPG-Key ID: 0x0372275D \ / Campaign : GPG 4096R : 0xD49AE731 X against HTML : Debian NM / \ in eMails : http://www.debian.org/ http://www.christoph-egger.org/
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