Hi all, I've been looking at onscripter as a program to package. It's a GPL'd clone of the 'nScripter' game engine, which is frequently used for Japanese visual novel games. insani.org has created an (apparently friendly) fork of onscripter with support for English 1byte character sets, and English localizations, for use in visual novel translation projects. It seems to be compatible with original Japanese nscripter games as well, however game engine strings can only be toggled between English and Japanese with a compile-time preprocessor define.
Should I name this package onscripter-insani to reflect that it is a fork or simply onscripter? What's the generally accepted practice to build a package twice with different CFLAGS? I'm using cdbs here, but this is my first package using it so any pointers would be greatly appreciated. My current work-in-progress package can be found at http://mentors.debian.net/debian/pool/main/o/onscripter-insani/ Thanks, Bryan Donlan -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]