Hi,

openMSX supports opengl output, which improves its quality considerably.
Should I compile it with opengl support (that would make it run-depend on xlibmesa-gl, 
right?) or should I split it in two packages, an openmsx and an openmsx-opengl? 

The first scenario requires everybody to get opengl libs even if the user can't run 
that (like me, actually). He/She will just get strange error messages if h/she tries 
to run it with opengl output.

The second would be a tuff job to a beginner like me. Not that I am afraid of 
challanges, though :)

Thanks in Advance.

Yves 'nictuku'.


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