Hi, openMSX supports opengl output, which improves its quality considerably. Should I compile it with opengl support (that would make it run-depend on xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an openmsx-opengl?
The first scenario requires everybody to get opengl libs even if the user can't run that (like me, actually). He/She will just get strange error messages if h/she tries to run it with opengl output. The second would be a tuff job to a beginner like me. Not that I am afraid of challanges, though :) Thanks in Advance. Yves 'nictuku'. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]