Thank you, I the package used to work before making the changes you suggested that's weird. It seems I forgot to test it after making the changes… I also have that issue on the current version. I don't know where it could come from. Well I will have a look at it maybe later…
On 2017-09-03 03:50, Adam Borowski wrote: > Please keep 868...@bugs.debian.org in To: or CC: so there's a record of > review done and that others can chime in too. > > On Sat, Sep 02, 2017 at 10:24:43PM +0200, Baptiste Pouget wrote: >> Thank you for your help ! >> I now have fixed the issues you mentionned. >> Is there any issue left or is my package ready ? > > There's no manpage for sokochez-story, nor a hint what's the difference > between it and sokochez. > > And, how do you even run it? No matter what options I give to it, the > result is: > [~]$ sokochez /usr/share/games/sokochez/maps/clear/nivoo.txt > Sokochez Help > Usage : [flags] level[s] > -e : editor mode > -h : print help > > Changing > bool editor; > bool help; > to > bool editor = 0; > bool help = 0; > makes it at least start, but I did not pore over the code to see what other > uninitialized variables you might have. > > As the package doesn't work when built using the packaging you provided -- > have you ever tested it? > > None of provided documentation suggests what the game's objective is nor > what are its rules are. > > The package's description could use some fleshing out -- at least mentioning > the user interface (curses-like) would be good. I'd also change the wording > of "two players game" -- it suggests it's meant to be played by two people > while the puzzle instead has two player-controlled characters. > > > But in general -- while the packaging is not far from being acceptable, the > contents don't strike me as very useful in the present shape. > > > Meow! > -- Baptiste Pouget 🅱🅰🅱🅰 😄👌