On Wed, 2008-09-17 at 21:21 +0200, Miriam Ruiz wrote: > 2008/9/17 Arc Riley <[EMAIL PROTECTED]>: > > There is absolutely no issue licensing game data under the (L/A)GPL. In > > fact, this is required for at least the GPLv3 in that the license applies to > > the "whole of the work, and all it's parts, regardless of how they are > > packaged". Thus if the game code or any dependencies (ie, the engine) are > > licensed under the GPL, the data must be licensed under a GPL compatible > > license (which the CC licenses are not). > > > > After numerous conversations with copyright lawyers on the specific subject > > of games, the entire game is one copyrighted work. > > This might be really relevant for us, the Games Team, as there seem to > be quite a lot of games that have a different license for the engine > and the game data, and the combination of GPL and CC-by-sa seems to be > getting more and more popular. According to what you're saying, if we > consider the entire game as one copyrighted work, that might make some > games simply not distributable.
I'm pretty sure at Linux.conf.au this year in the games miniconf, someone from CC Australia was recomending the use of CC (-SA i think) for game data, and said it didnt conflict with the GPL. Unfortunately i dont think that part of the day was recorded :( Heres the miniconf link, incase you want to check. http://miniconf.mel8ourne.org/wiki/index.php?title=Gaming kk > -- Karl Goetz <[EMAIL PROTECTED]>
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