On 5/31/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote: > On 5/30/05, Raul Miller <[EMAIL PROTECTED]> wrote: > > The one case to make a significant point involving mise-en-scene > > had a massive amount of new game data which was meant to > > be integrated with the existing game data, thus creating a "sequel". > > > > There was more going on than that, of course, but it was literally > > a new game put together using art and resources provided by > > Formgen, but being marketed and sold by Microstar. (Without > > a license from Formgen.) Mise-en-scene was used to explain > > why the work was a protected work even though all Microstar > > was selling was the changes. > > I'm sorry, but Raul is misreading this. Micro Star was marketing a CD > full of user-created levels, no more and no less. They didn't copy or > distribute a single byte created by FormGen, and their product was not > usable without a copy of Duke Nukem.
Nevertheless, the game people would play was put together using art and resources provided by Formgen combined with scene details distributed by Microstar. -- Raul