> > My main gripe is that whatever complex thing I had worked out in the > > past to get a full-screen display on my console is no longer working, > > so Im back to a tiny little squarei nthe middle of the screen. Has > > anyone got the framebuffer thingy working in kernel 2.6? Can you give > > me a rundown of what I need to do to make it work? a bit more specific information (thanks to folks who responded, I accidentally deleted those mails so don't havey our names!):
I've experienced with SVGATextMode, and it works ok but not great. fonts are difficult to read and I cannot for the life of me get any mode to fill the whole of the screen. I now recall that in the old days (under kernel 2.6.x) I had framebuffer enabled, and a "vga=" line in my lilo.conf. I can no longer use this boot option, as my console is rendered useless if I do. After reading around, and also playing around a bit with fbset, I have the impression that this may be a bug in the framebuffer modules. Here's my situation: kernel 2.6.0-test9, compiled using gcc3.2 in a Sid environment. NeoMagic 2160 controller on a 1024x768 lcd laptop screen (HP Omnibook 4100, for those who care). vesafb compiled into kernel neofb compiled as a module and loaded at boot time. with "vga=" line in lilo.conf, or when invoking fbset, the console screen produces wierd colored barcode-looking lines across part or all of the lcd screen, and no text to speak of. Anyone know if framebuffer is still buggy, and in particular with neomagic cards? I see positngs from june and july on various kernel-related lists that suggest this. anywya, this is about hte lastthing standing between me and my heart's desire, so thanks for the help!\ matt > > > > A couple of other little thing: > > > > both my USB and my PCMCIA buses seem to get kinda wiggy after I "wake > > up" the computer post-sleep -- that is, after an "apm -s". I rely on > > both of them, and sometimes this behaviour leads to panic-mode before > > lecture as I try desperately to stuff data into the laptop from my > > desktop. > > still no progress on this, so if you've got anything... m > > Is this a bug anyone's familiar with? Solutions? > > > > thanks much, > > > > matt > > > > >