As far as I'm aware the fglrx drivers don't support the card ;( I'm fairly sure i've had direct rendering working on this in the past - at least i vaugley remember playing Tux Racer at a decent fps at some point ;)
Thanks :) On 5/7/05, Jordan Smith <[EMAIL PROTECTED]> wrote: > I don't believe that the dri ati drivers support direct rendering. > > You might want to read stanchina's howto and use his debian packages, > although I'm unsure if the fglrx proprietary driver is compatible with > the M3. I suppose it's worth a shot if you want direct rendering... > > http://xoomer.virgilio.it/flavio.stanchina/debian/fglrx-installer.html > > On Sat, 2005-05-07 at 13:33 +0100, Lee Turner wrote: > > Hi all > > having a few problems getting my ATI M3 working on my laptop (A Dell C600) > > Anywho, here are the relevent parts of my XFree86 config > > Section "Module" > > Load "bitmap" > > Load "dbe" > > Load "ddc" > > Load "dri" > > Load "extmod" > > Load "freetype" > > Load "glx" > > #Load "GLcore" > > Load "int10" > > Load "record" > > Load "speedo" > > Load "type1" > > Load "vbe" > > Load "xtt" > > EndSectionSection "Device" > > Identifier "Generic Video Card" > > Driver "ati" > > EndSection > > > > Section "Screen" > > Identifier "Default Screen" > > Device "Generic Video Card" > > Monitor "Generic Monitor" > > DefaultDepth 16 > > SubSection "Display" > > Depth 16 > > Modes "1024x768" > > EndSubSection > > SubSection "Display" > > Depth 24 > > Modes "1024x768" > > EndSubSection > > EndSection > > > > > > And here is the ouput from glxinfo (snipped a bit) > > > > [EMAIL PROTECTED]:~$ glxinfo > > name of display: :0.0 > > display: :0 screen: 0 > > direct rendering: No > > server glx vendor string: SGI > > server glx version string: 1.2 > > server glx extensions: > > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context > > client glx vendor string: ATI > > client glx version string: 1.3 > > client glx extensions: > > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_ATI_pixel_format_float, > > GLX_ATI_render_texture > > GLX extensions: > > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context > > OpenGL vendor string: Mesa project: www.mesa3d.org > > OpenGL renderer string: Mesa GLX Indirect > > OpenGL version string: 1.3 Mesa 4.0.4 > > OpenGL extensions: > > GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp, > > GL_ARB_texture_cube_map, GL_ARB_texture_env_add, > > GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, > > GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color, > > GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add, > > GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, > > GL_EXT_texture_lod_bias > > glu version: 1.3 > > glu extensions: > > GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess > > > > > > I'm not sure what other information to give - any help would be > > greatly appreciated! :) > > > -- <generic witty comment>