<snip excellent news> Hi Konstantinos Margaritis,
Excellent news on your set up of a hard float variant. The following is a stream of thought set of questions/observations. I was wondering, do you have any documentation on what you did to create the variant? As in, create the directory structure... create-cross tools... download all source by doing... run X programs to batch compile everything changed.. Or at the very least the set(s) of instructions you followed to create your build environment. The reason I ask is that if it were easy(ish) to say set up a local source and build system, or better still direct source from debian with local cross compilation, that could be reasonably automated it would allow debian to also be a "source" distribution. Now while that may seem at odds with the whole debian ethos of being a binary distribution, it would allow far greater customisation for processor/SoC/board variants instead of the position now which is "lets go for roughly the lowest common denominator object code compatibility." Also if I've read correctly just as long as you don't mix hard and soft float then there should be no problem with mixing objects that use say thumb/neon etc; with objects that don't? It is only the hard/soft float compiler change that has caused an object incompatibility? I guess that will do for the questions for now :-) Thanks in advance. JonXx -- To UNSUBSCRIBE, email to debian-dpkg-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/blu0-smtp37ee6b2557714059fcae8098...@phx.gbl