On Fri, Jan 22, 1999 at 01:22:32AM -0500, Stevie Strickland wrote: > > that's the good news. the bad news is that it was all done in turbo > > pascal. however, the algorithms were clean and readable, so easily > > ported to C. > > > > if you're interested, i'll dig up the files (i still have them on tape > > somewhere...i think. dusty old code from the early 90s :-) and mail them > > to you. i'll GPL them first, so you can do what you want with them. > > Cool! I'd always be glad to look at them (especially since I need a much > better parser)... anyway, eventually I want to make a librolldice so that > anyone can actually make the front end... and your code could definitely > help, because I'm no good at parsers, and that would be one of the most > important part of the library... :p
I'm not certain why this should be a lib actually, even if you build a bigger program. But hey, if you wanna build a lib, build a lib, we won't complain much.. => > As well, my roommate and I were going to also make a character sheet > program (hence the reason for making the rolldice stuff a library), so we > could just enter the data, and either save it to a file or go ahead and > print it out... my roommate has been working on GTK+ for the occasion <g> Why do I get the idea I should bring up once again my hope to gather a sizable group of people to build a game system which is released under free license and available to anyone with a web browser and the like? => -- "I'm working in the dark here." "Yeah well rumor has it you do your best work in the dark." -- Earth: Final Conflict