Package: wnpp Severity: wishlist Owner: Julio Sangrador-Paton <jsangrad...@gmail.com> X-Debbugs-Cc: debian-devel@lists.debian.org, jsangrad...@gmail.com
* Package name : libsaf-dev Version : 1.012d Upstream Contact: Miloslav Číž <drummyf...@disroot.org> * URL : https://codeberg.org/drummyfish/SAF * License : Public Domain Programming Lang: C Description : SAF - Minimal abstract interface for simple games My aim is to package for Debian some small games I have developed using this SAF public domain library (some of them reachable throught the library homepage itself). It is a header-only C99 library in the public domain. I might just as well copy the single file saf.h side by side with my own code for the games but I find it more useful to have it publicly available for all Debian users who could benefit from it. In full disclosure, my games are developed using a very slightly modified version of upstream, which I also plan to package for Debian under the tentative name libsafjsp-dev (SAF Julio Sangrador-Paton), but I feel it is owing to the original spirit of the library to also package it in its original form. (long description excerpt from upstream follows) SAF is a very minimal C interface for programming mainly small games that will run on many small gaming consoles, but SAF will also run on PCs and other "big" platforms, and can be used to create not just games but also other "toy" programs. You can look at SAF in different ways: It's a bit like SDL for tiny computers, mainly open consoles such as Pokitto and Arduboy, it provides abstraction, portability and convenience functions. It spares people of constantly having to manually port games over and over to new consoles. It's a bit like a fantasy console, it intentionally limits you so that the programming is simple, comfy, and your games will inevitably be nostalgic and "retro". Thanks to this, SAF can be supported even on very small 8 bit consoles. It's a library that will save you from implementing and debugging many things over and over. And it will make it much easier to program games for platforms that don't come with emulators. It is an API, an interface, a standard, which has many advantages, it is e.g. easy to switch backends, automatically process the code etc. It behaves a bit like an emulator, it gives you the possibility to record inputs, speed up or slow down time, use pixel art upscaling etc.