On Sun, 2019-07-14 at 12:37 +0700, Bagas Sanjaya wrote: > Hello, > > Let's imagine that I will package a city-building game titled > makecity. The game is licensed under GPL(v3), but it has > virtual currency which can be purchased by real money, that is the > currency is "premium currency" (which is hard or > impossible to get freely except by purchasing). However, premium > currency and in-app purchases (IAP) is integral in the > game, because some features and items can only be bought by premium > currency.
How does that work, in a game that can easily be modified? Does it depend on a server that keeps track of currency and items, and is the server free software? If there's a dependency on a non-free server, I think the game would belong in contrib (though I'm not sure). Ben. > Any suggestion on packaging makecity and other programs/games with > IAPs? > > Cheers, Bagas > -- Ben Hutchings friends: People who know you well, but like you anyway.
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