On Fri, Jun 24, 2016 at 03:02:57PM +0100, Joachim Breitner wrote: > I never really understood why there is a games team; assuming that > technically, almost every game is an island. (Ok, legal issues might be > similar). This is a very different situation than programming library > packaging. > > With the Haskell packages, regularly do mass-changes and they work > well. I can try to dig up some examples from git history, if you are > interested.
You're right that games are probably less homogenous than common language libraries. The kind of mass-changes we were making were therefore quite small, and usually Debian specific (things like add or change a control field across all packages, or bump standards version). Nevertheless, it rarely paid off. -- Jonathan Dowland Please do not CC me, I am subscribed to the list.
signature.asc
Description: Digital signature