On Sun, Dec 14, 1997 at 03:34:34PM +0100, Marcus Brinkmann wrote: > > Hello all! > > I intend to package xscavenger, a lode runner like game (remember the good > old commodore 64 days?). > > To be honest, I already did. I also contacted the author, and we work > together on a new upstream release. > > The whole thing is GPL, and it includes a level editor and some dozen > levels, sound and nice animations. Oh, you can create own animations, too. > > However, there is an issue with the sound server. It was taken from koules, > and Hubicka took it from xgalaga. I will check this soon. > > As soon I become registered as a developer, I will upload my package.
I've already packaged version 1.3 - it's in hamm. I changed the locations of the files to fit in with Debian and changed things so that everything is called xscavenger rather than half being xscavenger and half being scavenger. I wasn't aware of the sound server problem as the README said it was GPLed. You certainly welcome to take maintainership. If you have a look at debian/dists/unstable/main/source/games/ their should be a file called "xscavenger-1.3-1_i386.diff.gz (or something like that) which has all the changes I made to it - you should keep the changelog file, but the rest can be changed. PS: You wouldn't know how to do level 13 would you - I'm stuck and I can't think of any other possible combinations I can do :-) There is no way to get back inside the yang-yang once you have gone outside it AFAIK, and when I get the bottom lot of gems, the man kills me as he is right behind me :-( Cheers Adrian email: [EMAIL PROTECTED] | Debian Linux - www.debian.org http://www.poboxes.com/adrian.bridgett | Because bloated, unstable PGP key available on public key servers | operating systems are from MS -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word "unsubscribe" to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .