On Sun, Nov 22, 2009 at 10:38:29AM +0000, Philip Hands wrote: > That way, not only can the game and first levels be on the > CDs, with the bulk of the levels either being tacked on to > later CDs (or simply left off), but if someone wants to > have a look at the game to see if they like it, they don't > have to waste time/bandwidth in order to discover that > it's not for them.
That sounds like a good argument for packaging "demo" versions of games, but I'm not sure that breaking up complete games into separate packages is a good idea. It's a bit like breaking up a commercial game into episodic content and charging at the boundaries ("to play this quest, please buy expansion pack zeta!"), except I doubt our games would cope with the missing resources in a good manner (most likely, crash when a required resource is missing). -- Jon Dowland
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