Kevin Mark wrote: > On Sun, May 27, 2007 at 03:44:36PM +0200, Tobias Nadler wrote: >> Hello, >> >> I am working on a program (called "MyUniverse") that has reached a >> point, where it can show its very basic abilities, but still needs >> much programming effort to fullfill its aims. It is a platform for >> strategy/simulation games with a diagonal view onto the map. >> What I want to say with "platform" here is, that the application as a >> such cannot start a game, but requires plugins to do the simulation. >> It offers an API for the plugins on the one hand, and handles the GUI >> on the other hand, so that one does not need to take care of the GUI >> when developing a plugin. It is also possible to have many plugins >> working in one game-session, where each plugin has a different job >> (i.e. one to simulate the nature, one to simulate a city's traffic, >> one to settle people...). This allows a modular process of >> development, which could offer new abilities for the open-source >> community. >> I know that there are some quite good FLOSS simulation games already, >> but the ressources of events/surprises/tactics that keep a game >> interesting for long are limited. Concluding these ressources would >> improve the situation. With the plugin concept, cooperation between >> plugin developers would be very much easier than between developers >> of independent games. >> >> The platform could be used for "just for fun"-games, but also for >> very realistic simulations (making it useful for edutainment). >> >> I have made some more information availible on my homepage: >> http://www.lrz.de/~tobiasnadler/myuniverse/index.html >> >> Up to now I have been working on it in order to get some experience >> in C++-plugin-development, but also to possibly contribute a little >> to the free software movement. Now the time has come where the >> learning purpose vanishes and I would like to know whether it makes >> sense to continue with the development, hopefully together with the >> open source community. >> >> What do you think about this project and its intentions? > Without seeing what you have done, I can make a few comments. If you > make your project use a 'free software' license, then this allows for > folks to start to use your work in what ever way they want/can. So, once > its released as such, and you give it some advertisement, like the > above, folks will start to 'kick the tires' and see what they can do > with it, even if its not a '1.0' version yet. If folks find it > interesting , they will give you feed back. That is part of the 'loop' > for free software developemtn. You can also look at the > debian-mentors.net site, if you want more help on making a better debian > package.
Thank you for your comments. Of course I publish it as free software (GPL/LGPL), currently only on my homepage (I am thinking about moving it to alioth or sourceforge when folks want to contribute). Making a debian package is not important now, because it is still far away from being usable. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]