On Mon, Jul 17, 2006 at 03:42:18PM +1000, Anthony Towns wrote: > On Sun, Jul 16, 2006 at 08:14:48PM +0200, Wouter Verhelst wrote: > > For starters, we'd need a *lot* of hardware to be able to do all these > > builds. Many of them will fail, because there *will* be people who will > > neglect to test their builds, and they will hog the machine so that > > other people (who do test properly) have to wait a long time for their > > build to happen. > > As it stands, I don't think this would be a shared service; but rather > something people setup on their own -- so you edit on your laptop, commit > to your server, and have the build happen remotely so you don't hear the > disk grind, or have your load average increase while you're busy trying > to play armagetron... It could be shared for team maintained things like > the X packages, but at least initially, I wouldn't think that would be > worth worrying about.
Oh, that way. Hrm, that might work. > That's also why I lean towards pbuilder instead of sbuild -- sbuild is > great for building lots of packages continually; but pbuilder's better for > setting up quickly and easily without having to put much thought into it. Don't have much of an argument there. > My guess would be that it ought to be possible to hack up a pretty simple > shell script that does this usefully, then build on it from there. Actually, I don't think it would be very hard to modify buildd to be able to run pbuilder instead of sbuild. I would have to check, though. (and no, I'm not volunteering to do this -- sbuild works okayish for me, and I have more than enough to do as it is :) -- Fun will now commence -- Seven Of Nine, "Ashes to Ashes", stardate 53679.4 -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]