I demand that Jamie Jones may or may not have written... > On Sun, 2006-05-07 at 16:59 +0200, Pierre Habouzit wrote: >> Le Dim 7 Mai 2006 15:07, Jon Dowland a écrit : >>> BSP is a tool for calculating the Binary Space Partition (BSP) for >>> doom-engine levels. The result is stored in the NODES lump for the >>> level. Levels need a NODES lump in order to be playable. [snip] >>> BSP also exploits some corner-cases of the doom rendering engine to >>> provide special effects such as transparent doors.
> How does this compare to Zennode > <http://www.mrousseau.org/programs/ZenNode/>? or glBSP > (<http://glbsp.sourceforge.net/> and .debs are > <http://www.youmustbejoking.demon.co.uk/progs.sarge.html#glbsp>) for node > building ? Good question... The only advantage which I can immediately see is its special effects handling for linedefs with tags >= 900. OTOH, glbsp has support for OpenGL-based Doom engines such as EDGE (which depends on the library component of glbsp). Note that I have packages for etch and sid, too :-) -- | Darren Salt | linux or ds at | nr. Ashington, | Toon | RISC OS, Linux | youmustbejoking,demon,co,uk | Northumberland | Army | + Output less CO2 => avoid massive flooding. TIME IS RUNNING OUT *FAST*. A soft drink turneth away company. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]