> Some background: In the '80s, Infocom produced a lot of excellent > adventure games, and they published them all in portable, completely > architecture-independant 'story files'. When you bought the game, you > got an interpreter and a story file, (although you normally didn't know > that). Since then, various people have decyphered the story file > format and produced a compiler (Inform) to generate these files, and > interpreters (Frotz being one) to play them. > > If we had Frotz, it would be simple to package up a large(ish) number > of the games available.
Just so you know, I've already packaged up an Infocom parser (called "infocom") package. > I suspect a lot of the games would have to go in contrib, as they don't > have their Inform source with them, and Inform itself would have to be > non-free, 'cause it has restrictions on profit-making. I think Frotz > could go in the main distribution, but I'll have to check on that... None of the Infocom games can be distributed, however. You have to buy them. Brian ( [EMAIL PROTECTED] ) ------------------------------------------------------------------------------- You can never be too good looking or too well equipped. -- Dilbert -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word "unsubscribe" to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .