On Sun, Dec 01, 2002 at 11:30:45AM +1100, Brian May wrote: > On Mon, Nov 18, 2002 at 11:33:30PM +0000, Stephen Stafford wrote: > > /usr/share/povray/ > > > > in the povray-doc package. > > Does this mean that blender uses the same file format as blender? > (that was the original question).
Blender definitely does not use the same file format as Povray. Blender uses a binary format that stores everything in one file, and is triangle-oriented (mostly). Blender is really fundimentally different from Povray, it is a zbuffer renderer, whereas povray is a raytracer. For a raytracer that DOES use the same file format as Povray, I'd recommend zrcube. It isn't packaged yet, but looks very nice overall, and is more advanced than Povray in some ways, especially in that it adds radiosity for realistic lighting. http://zrcube.sf.net/ Incidently, the other raytracer mentioned in this thread, yafray, has a plugin for Blender to export to the Yafray format on their site. Its pretty simplistic, but its something. Yafray uses an XML-based format. Yafray boasts some really outstanding radiosity output. Yafray is also not packaged. http://www.coala.uniovi.es/~jandro/noname > Are there any DFSG examples for blender? Well, the best examples are in the form of tutorials, which abound online. Its not really meaningful to have the files themselves, when in blender's case its the process that is important. HTH nick -- -><- Nick Rusnov -><- http://nick.industrialmeats.com -><- [EMAIL PROTECTED]/[EMAIL PROTECTED]