-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 Format: 1.8 Date: Fri, 26 Dec 2014 11:33:43 +0100 Source: hedgewars Binary: hedgewars hedgewars-data Architecture: source all Version: 0.9.21-1 Distribution: unstable Urgency: medium Maintainer: Debian Games Team <pkg-games-de...@lists.alioth.debian.org> Changed-By: Gianfranco Costamagna <costamagnagianfra...@yahoo.it> Description: hedgewars - Funny turn-based artillery game, featuring fighting Hedgehogs! hedgewars-data - Data files for hedgewars Closes: 760776 Changes: hedgewars (0.9.21-1) unstable; urgency=medium . * New upstream release (Closes: #760776). + New type of randomly generated maps: Perlin Maps. + Old Random generated maps are more diverse now. + Slider for adjusting land generation detail. + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) + New gameplay mode "Construction Mode" + New gameplay mode "TechRacer" + New game play mode "DiagonalMaze" (generates a simple diagonal maze) + Add 7 target practice missions, now with simple scoring + Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game + New training/multiplayer mission: "Climb Home" + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. + Network game rejoining. Note: Your team(s) will vanish after 3 turns. + Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge + The map of the Basketball Mission can be selected for regular games again ("BasketballField") + New engine command: /togglechat will disable/enable chat display (does not affect chat history display) + Change to Racer: first weapon/utility available will be automatically selected on start + Added some visual feedback to failed girder placement. + Various performance tweaks, especially for very large maps. + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ). + New Hats: policegirl, fr_tomato, cratehider * Fixed drill rockets sometimes exploding on impact. * Fixed trainings broken due to indestructable targets/crates. * Fixes and tweaks for low qualily rendering. * Sinegun won't shoot through -solid- land anymore * Many bug fixes and tweaks. Frontend / Netgame: + High resolution previews! + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! + Moved room status filter to top left of rooms list. Lua API: + New library: Params, makes parsing of script parameters easier + New library: TargetPractice, used to generate target practice missions (the newly added missions use it) + More helpful syntax error messages. + New hooks: onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string onPreviewInit() -- called during map preview initialization onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was. + New functions: DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) GetGameFlag(gameflag) -- returns true/false PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip + Map Drawing: -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw) FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map + New global enumerations: Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn TSprite values LandFlags: lfIndestructible, lfIce, lfBouncy + Changed functions: HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! + Changed hooks: onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used * Fixes: gfResetHealth is now a available like the other GameFlags Checksums-Sha1: aac34d1479e8038b08d9ef4e744322206708c3da 2230 hedgewars_0.9.21-1.dsc 734ee7fa2c6a257fd955379af18db7014f3ea975 160186411 hedgewars_0.9.21.orig.tar.bz2 99c5a91817c6cdd148a3166707945487b00c7b31 69292 hedgewars_0.9.21-1.debian.tar.xz eba1e021d524e8d57c3f50190c426fbc09c0f4c7 125710828 hedgewars-data_0.9.21-1_all.deb Checksums-Sha256: 92db2e54180ae0e63052b3d2ee948d82e14458898a93b68991812e1a9114aa62 2230 hedgewars_0.9.21-1.dsc 1cd49e824d10761384265937fd326f2299604f367082553e73b46b83fdfd7629 160186411 hedgewars_0.9.21.orig.tar.bz2 67104ba69cf3c717c6c22527a849beb16fd26f611d67d3b5cf0bc494603685e7 69292 hedgewars_0.9.21-1.debian.tar.xz 5a869f519a679f8de52b4b65f21ec60644d8ea94ef69d59e1a2416be12b05c31 125710828 hedgewars-data_0.9.21-1_all.deb Files: 16391be1eb7c87013500e02c17c3ed8b 2230 games extra hedgewars_0.9.21-1.dsc 67b57d00b91d3c1212dcb5d56ac6f2df 160186411 games extra hedgewars_0.9.21.orig.tar.bz2 674d8c25521ab6e3e0c7784ef088c202 69292 games extra hedgewars_0.9.21-1.debian.tar.xz 7259a2bf9aa514379d9543885718b0b7 125710828 games extra hedgewars-data_0.9.21-1_all.deb
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