As this is an RC bug, I've been investigating it a little. Here's what I've determined so far:
(a) debugging SVGALib programs sucks. (sorry, had to get that off my chest :) ) (b) The proximate cause of the crash is invoking memset with a pointer to unallocated memory. This is done when the program tries to draw into a NULL graph buffer (so it calculates an offset of X from 0 and crashes...) (c) The graph buffer is properly initialized when SVGALib starts up. (d) The graph buffer remains initialized until a function called rawmode_init() is invoked. rawmode_init() has no documentation, does not exist in any header in /usr/include, and turns up nothing useful on Google, except that it looks like it has something to do with the keyboard (maybe it's supposed to put the terminal into raw mode?). In particular, I can't see why calling it should scribble on the program's memory. (e) If I comment out the call to rawmode_init(), the program runs successfully and gets to a menu ... then it just hangs. I hypothesize that it can't read from the keyboard because the keyboard isn't in raw mode. (f) I am seriously wondering whether porting the whole *&$# thing to SDL wouldn't be easier than trying to make the svgalib version work as expected. Daniel -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]