Hi Bret

On 2020-06-11 02:36:15 -0700, bret curtis wrote:
> Hello Sebastian,
> On 2020-06-11 at 09:11, sramac...@debian.org wrote:
> > Hi bret
> >
> > On 2020-06-09 18:28:02 +0200, bret curtis wrote:
> > > OpenMW 0.46 has been released and I've uploaded it here, it just
> > > someone kind and just to review and upload. :)
> > >
> > > https://salsa.debian.org/games-team/openmw
> > >
> > > Once uploaded and built, this bug should be closed.
> >
> > Thanks, uploaded with the alternative build dependencies on
> > openscenegraph reversed (patch attached). The buildds only consider the
> > first alternative and openscenegraph-3.4 is no longer in the archive.
> >
> > In d/rules, the dh_missing call should be placed in an override for
> > dh_missing.
> >
> > Cheers
> > --
> > Sebastian Ramacher
> 
> That's great news, and that's fine. Thanks!  OSG 3.4 is only there for
> launchpad PPA reasons as one of our last releases against 3.4.  Moving
> forward to 0.47 we'll target 3.6 exclusively and drop support for OSG 3.4
> so I'll drop that eventually from control.

The build on mipsel failed:
https://buildd.debian.org/status/fetch.php?pkg=openmw&arch=mipsel&ver=0.46.0-1&stamp=1591883193&raw=0

It's missing -latomic. But I'm wondiering if it really makes sense to
build the package on mips*. Is anyone able to play games on mips?

> I have a question about getting OpenMW out of 'contrib' and into 'main'.
> What exactly is holding us up?
> 
> We have an example-suite (our own game for lack of a better name) that can
> be run with OpenMW, would it be better to package this along with OpenMW or
> package it up as something new and put a depend on OpenMW for it?

I'm not involved in games packaging at all. I'd try to get some feedback
on the Debian games list (debian-devel-ga...@lists.debian.org).

Cheers
-- 
Sebastian Ramacher

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