Hi Bret On 2020-06-11 02:36:15 -0700, bret curtis wrote: > Hello Sebastian, > On 2020-06-11 at 09:11, sramac...@debian.org wrote: > > Hi bret > > > > On 2020-06-09 18:28:02 +0200, bret curtis wrote: > > > OpenMW 0.46 has been released and I've uploaded it here, it just > > > someone kind and just to review and upload. :) > > > > > > https://salsa.debian.org/games-team/openmw > > > > > > Once uploaded and built, this bug should be closed. > > > > Thanks, uploaded with the alternative build dependencies on > > openscenegraph reversed (patch attached). The buildds only consider the > > first alternative and openscenegraph-3.4 is no longer in the archive. > > > > In d/rules, the dh_missing call should be placed in an override for > > dh_missing. > > > > Cheers > > -- > > Sebastian Ramacher > > That's great news, and that's fine. Thanks! OSG 3.4 is only there for > launchpad PPA reasons as one of our last releases against 3.4. Moving > forward to 0.47 we'll target 3.6 exclusively and drop support for OSG 3.4 > so I'll drop that eventually from control.
The build on mipsel failed: https://buildd.debian.org/status/fetch.php?pkg=openmw&arch=mipsel&ver=0.46.0-1&stamp=1591883193&raw=0 It's missing -latomic. But I'm wondiering if it really makes sense to build the package on mips*. Is anyone able to play games on mips? > I have a question about getting OpenMW out of 'contrib' and into 'main'. > What exactly is holding us up? > > We have an example-suite (our own game for lack of a better name) that can > be run with OpenMW, would it be better to package this along with OpenMW or > package it up as something new and put a depend on OpenMW for it? I'm not involved in games packaging at all. I'd try to get some feedback on the Debian games list (debian-devel-ga...@lists.debian.org). Cheers -- Sebastian Ramacher
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