Apologies for the long delay, updates to Debian are a deeper issue than I initially realized. TripleA has had a history of maintenance overhead problems, seeing the Debian fork has me realize that it is a fork with its own unique code and in effect would be a second codebase to maintain. I do not think it's sustainable to maintain two code bases as has been done. Of note, it's difficult sustaining development in the core codebase itself and there's been a lot of effort to improve efficiency there in order to make progress in substantially improving the game.
With that said, I think the solution is to try and incorporate the Debian patches into the main codebase to the largest extent possible. In that case the Debian version could be a clean fork of the main codebase and would remove the second maintenance effort. I've opened a tracking issue in the Github issue queue to discuss this amongst the TripleA developers and greater community: https://github.com/triplea-game/triplea/issues/4933. Input and coordination on that effort from the Debian side would be very welcome. While I'm not sure if we can make the Debian version a 'true' fork, having the main repo and Debian fork mirror as closely as possible should reduce redundant maintenance efforts and make this process more sustainable.