Federico Giménez Nieto wrote:
> I had commented the move_resources call related to GDL2 in preinst,
> now it is removed completeley.

Just delete the file, it is not needed.

> Builds fine, nothing breaks but the palette is empty, see the attached
> screenshot.

AFAICS it doesn't have any draggable items so that is expected.  The
GDL2 palette hooks eomodel objects into Gorm so that they are
available in the GUI that Gorm creates.  It is only usable with
DBModeler.

To test, open a eomodel file in DBModeler and try to drag and drop
some objects from there to Gorm's object window.  During the drag
operation, the cursor should change to something very similar to
DBModeler's logo and become an object in Gorm, after you drop it.
Then, you can add a NSTableView and start editing attributes, making
connections, instantiate a EOEditingContext class, etc.  Basically,
the usual Gorm stuff but with a GDL2-aware application.

There were a few videos by Matt Rice, the DBModeler/EOModel author;
I'm not sure if they're still available.

The eomodel(d) file must be in the same directory as the gorm file, as
the palette README says.

P.S.  I'd suggest you to talk with upstream about a new release, and
more importantly, what is their recommended route for the future.  In
SVN trunk, there's now an incompatible fork of the EOModel library
under Apps/ and a new app, EOModelEditor, designed for the same job as
DBModeler.  I don't know if it is usable (either independently or in
conjunction with the palette).  Both libraries+apps are built by
default, but only one can run since the libraries are with the same
soname and the two versions are not ABI-compatible.  A bit messy.


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