I demand that Fabian Greffrath may or may not have written... > Am Freitag, den 13.04.2007, 21:28 +0100 schrieb Darren Salt: >> I've seen exactly the same crash. On looking at the source, I see the >> usual 32bit-isms: an assumption that long is 32 bits wide, and many casts >> between pointer types and either int or unsigned int.
> As an experiment: Could you please try to build and run rott with the > '-m32' flag set? Please find a patch attached. That requires that several libraries be built as 32-bit; you may as well run the game from a 32-bit chrooted environment. Fixing this requires replacement of most uses of unsigned long with uint32_t and, similarly, long with int32_t - structures which directly represent on-disk or network data *must* be fixed in this way (and I/O involving them needs to be endian-neutral), but local variables may well be fine as they are. where a variable of integral type is used to store a pointer, its type must be intptr_t or uintptr_t. <stdint.h> needs to be #included for these types. -- | Darren Salt | linux or ds at | nr. Ashington, | Toon | RISC OS, Linux | youmustbejoking,demon,co,uk | Northumberland | Army | + At least 4000 million too many people. POPULATION LEVEL IS UNSUSTAINABLE. If everything seems to be going well, you've obviously overlooked something. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]