On Fri, Mar 18, 2005 at 10:52:51AM +0100, Bartosz Fenski aka fEnIo wrote: > > Hmm, I have an idea what could be the cause for the segfaults: > > As you can see, they happen in the glib code, not in scorched3d. > > ldd /usr/games/scorched3d shows that it is linked against libglib2.0 > > and libgtk1.2 while the used wx library (libwxgtk-2.4) is linked against > > libglib1.2 and libgtk1.2. Perhaps the conflicting libraries cause > > the segfaults? > > Could be. I'll try to rebuild it in chroot without libglib2.0-dev package.
Well it's not possible to build it this way. libSDL, libSDL_net and libSDL_mixer depend on libglib2.0. regards fEnIo -- ,''`. Bartosz Fenski | mailto:[EMAIL PROTECTED] | pgp:0x13fefc40 | irc:fEnIo : :' : 32-050 Skawina - Glowackiego 3/15 - w. malopolskie - Poland `. `' phone:+48602383548 | proud Debian maintainer and user `- http://skawina.eu.org | jid:[EMAIL PROTECTED] | rlu:172001
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