On Fri, Mar 18, 2005 at 10:52:51AM +0100, Bartosz Fenski aka fEnIo wrote:
> > Hmm, I have an idea what could be the cause for the segfaults:
> > As you can see, they happen in the glib code, not in scorched3d.
> > ldd /usr/games/scorched3d shows that it is linked against libglib2.0
> > and libgtk1.2 while the used wx library (libwxgtk-2.4) is linked against
> > libglib1.2 and libgtk1.2. Perhaps the conflicting libraries cause
> > the segfaults?
> 
> Could be. I'll try to rebuild it in chroot without libglib2.0-dev package.

Well it's not possible to build it this way. libSDL, libSDL_net and
libSDL_mixer depend on libglib2.0.

regards
fEnIo


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