Could you attach the logs of the game, for example, next time you reproduce this bug?
The best would be to run the game from within the attached script and then attach the whole /tmp/widelands-???? directory to the bug repport. It would also help if you could kill the process from another machine on the network so that the coredump gets generated. (killall -SEGV widelands) Does this also happen when the game does not grab the focus? Thanks a lot, Mt. On Tue, Mar 15, 2005 at 10:30:56AM +0100, Marcin wrote: > Package: widelands > Version: build9-3 > Severity: serious > Justification: unknow > > After long play widelands cause hang all system and grab keyboard and > mouse. It's not possible to do any thing so you must hard restrart computer. > > It's show occasionally but i got it 3 times. > > Marcin > > -- System Information: > Debian Release: 3.1 > APT prefers testing > APT policy: (500, 'testing') > Architecture: i386 (i686) > Kernel: Linux 2.6.8-2-686 > Locale: LANG=pl_PL, LC_CTYPE=pl_PL (charmap=ISO-8859-2) > > Versions of packages widelands depends on: > ii libc6 2.3.2.ds1-20 GNU C Library: Shared libraries > an > ii libgcc1 1:3.4.3-6 GCC support library > ii libsdl-image1 1.2.4-1 image loading library for Simple > D > ii libsdl-net1.2 1.2.5-3 network library for Simple > DirectM > ii libsdl-ttf2.0 2.0.6-5 ttf library for Simple > DirectMedia > ii libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer > ii libstdc++5 1:3.3.5-8 The GNU Standard C++ Library v3 > ii widelands-dat build9-3 fantasy real-time strategy game > (d > > -- no debconf information > >
widelands.sh
Description: Bourne shell script
signature.asc
Description: Digital signature